
If you’ve ever played Ski Safari, the setting will be all too familiar: with the exception of some power-ups, there’s a striking resemblance between the two titles in terms of what you do in the game. This unlikely mix serves as the basis for the game’s endless runner tropes, which involve tapping on screen to jump, long-tapping to backflip, and running to collect stable items (coins, power-ups) and moving targets (llamas). In Alto’s Adventure you control Alto, a mountain shepherd who happens to like snowboarding and needs to catch llamas that escaped down the soft slopes of his village. The elegance and entertaining calm of Alto’s Adventure make its somewhat unoriginal premise secondary. Every detail is purposeful, every well-known mechanic optimized and thought through. What sets Alto’s Adventure apart from formulaic runners is the craft and beauty of its realization. The game isn’t terribly original or innovative: it won’t take long to see similarities with 2012’s Ski Safari and Roll7’s award-winning OlliOlli, not to mention other exponents of the so-called endless runner genre that found new life thanks to the touch capabilities of smartphones and tablets. This sums up my experience with playing Snowman’s new iOS game, out today for iPhone and iPad.Īlto’s Adventure exudes details. There’s a moment in Alto’s Adventure when you realize that bouncing off rocks in a snowy downhill isn’t a glitch, but a game mechanic designed to make it harder to complete certain goals and combos.
